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Nerdarchy
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If Dungeons & Dragons and other role-playing games are what you are looking for than - Welcome to Nerdarchy: For Nerds. By Nerds. We discuss many aspects of storytelling, world-building and game mechanics, game master, and player tips, and even answer viewer questions about your game through our GM 911 series. Collectively, we have nearly a century of gaming experience and we've always loved discussing the RPG hobby- now we're just doing it in front of a camera! We've made over 3,000 gaming-related videos and there's no end in sight with weekly videos uploaded, and tabletop RPG game plays- subscribe and you can be notified when a new video is posted. So buckle up your armor, sharpen your sword, and join us in Ted's basement! Thanks for subscribing, watching, reading, and hanging out with us, and as always, until next time- Stay Nerdy!
Mutant Mayhemball League D&D GammaWorld Live Play Trailer
Mutant Mayhemball League D&D GammaWorld Live Play Trailer
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Відео
Dungeons & Delving Season 2 Trailer and Intro
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Dungeons & Delving Season 2 Trailer and Intro
5 Common Pitfalls in D&D Characters to Avoid (Maybe)
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5 Common Pitfalls in D&D Characters to Avoid (Maybe)
5 Catastrophic Ways to Derail Your D&D Campaign: Helicopter GMs & More!
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5 Catastrophic Ways to Derail Your D&D Campaign: Helicopter GMs & More!
The Great Goblin Invasion of the Nerdarchy TTRPG Channel
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The Great Goblin Invasion of the Nerdarchy TTRPG Channel
Embracing Chaos with 10 Weird and Wacky D&D Heist Ideas
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Embracing Chaos with 10 Weird and Wacky D&D Heist Ideas
Yeti Will Have You Frozen with Fear: D&D Monsters Know Your Enemy
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Yeti Will Have You Frozen with Fear: D&D Monsters Know Your Enemy
🎅 D&D Christmas Special: Adding Santa Claus to Dungeons and Dragons 🎅
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🎅 D&D Christmas Special: Adding Santa Claus to Dungeons and Dragons 🎅
Ho-Ho-Horror: D&D Adventures in Santa's Deadly Workshop
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Ho-Ho-Horror: D&D Adventures in Santa's Deadly Workshop
🎄🎲 Unleashing Santa's Elves in D&D 5e: The Ultimate Holiday Builds!
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🎄🎲 Unleashing Santa's Elves in D&D 5e: The Ultimate Holiday Builds!
TTRPGs Hacked: PbtA Fusion of 1920s Mobsters and Zoo Animals
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TTRPGs Hacked: PbtA Fusion of 1920s Mobsters and Zoo Animals
Adventurer's Ultimate Guide: To Making Travel Epic in D&D and TTRPGs| Nerdarchy Podcast #2
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Adventurer's Ultimate Guide: To Making Travel Epic in D&D and TTRPGs| Nerdarchy Podcast #2
Dragon Rider D&D Campaign: Harnessing the Majesty of Dragon Minis
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Dragon Rider D&D Campaign: Harnessing the Majesty of Dragon Minis
🌘 Zoo Mafia RPG Blood Moonshine: 1920s Horror TTRPG Live Play Trailer 🐾🔫
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🌘 Zoo Mafia RPG Blood Moonshine: 1920s Horror TTRPG Live Play Trailer 🐾🔫
🚀 BEST D&D Spells: To Always Travel in Style with these Spells - Tips & Tricks!
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🚀 BEST D&D Spells: To Always Travel in Style with these Spells - Tips & Tricks!
New Tabletop Role-Playing Game: Zoo Mafia - Escaping the Zoo
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New Tabletop Role-Playing Game: Zoo Mafia - Escaping the Zoo
Awesome D&D Players Know the Power of a Campfire
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Awesome D&D Players Know the Power of a Campfire
Get Your D&D Game Moving with Airships, Boats, and Spelljammers
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Get Your D&D Game Moving with Airships, Boats, and Spelljammers
Making Your D&D World More Real with Random Roll Charts
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Making Your D&D World More Real with Random Roll Charts
Nerdarchy Plays Other TTRPGs Podcast #1 (Cairn, EZD6, ICRPG, Zoo Mafia, Vast Grimm)
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Nerdarchy Plays Other TTRPGs Podcast #1 (Cairn, EZD6, ICRPG, Zoo Mafia, Vast Grimm)
Vast Grimm TTRPG Live Play Overview: Into the Würm Hole - Galactic Horrors and Space Survival!
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Vast Grimm TTRPG Live Play Overview: Into the Würm Hole - Galactic Horrors and Space Survival!
Unveiling the Hidden World of Zoo Mafia RPG Bosses
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Unveiling the Hidden World of Zoo Mafia RPG Bosses
Intro to Index Card RPG (ICRPG): Streamlining Your D&D Experience
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Intro to Index Card RPG (ICRPG): Streamlining Your D&D Experience
🎲 EZD6 Unleashed: Top TTRPGs Beyond D&D! 🔥😱
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🎲 EZD6 Unleashed: Top TTRPGs Beyond D&D! 🔥😱
🎲Cairn TTRPG vs. D&D: Discover the Strengths of Cairn! 💥
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🎲Cairn TTRPG vs. D&D: Discover the Strengths of Cairn! 💥
🎲🐲 Nerdarchy Presents: Epic D&D & TTRPG Retreats Unveiled! 🐲🎲
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🎲🐲 Nerdarchy Presents: Epic D&D & TTRPG Retreats Unveiled! 🐲🎲
The 5e version could be nastier than the 3.5e version: it is "stabilized by a magical field surrounding it", so trying to disspell the magic of the 3.5e version wouldn't do much, disspelliag the magic of the 5e one will destabilise it, whatever that does.
3rd level spell blink lets you teleport 10ft ecery time you return from the ethereal plane
So I was wanting to try and make my own fast dnd Character and I think I found a Centaur build that goes faster than the Tabaxi build you guys made, but consistently. Race and Classes First you choose the Centaur for 40ft movement Then Artificer-Alchemist for +10ft potion Multiclass into barbarian 5th level to get fast movement which is +10ft Next multiclass into Monk 2nd level to get unarmored movement and step of wind for an extra 10ft and a dash bonus action Multiclass into bladesinger wizard for +10ft Movement speed Final multiclass into paladin 7th level for the glory oath that gives +10 movement speed. To recap for classes and race alone we now have 95ft of movement + bonus action and action dash. Magic items We are taking Horseshoes of speed (+30ft), Eagle Whistle which should double out movement speed for walking, and Speed Potion which effectively doubles are speed twice. For a new total of 125*2(speed potion)*2(potion-dash)*2(dash)*2(dash)*2(whistle) Feats Of course we take Mobile as a feat. +10ft Grand reveal In case I did something wrong please correct me, but we should now have a grand total of 40+10+10+10+10+10+30+10 = 135ft*2^5 = 4320ft! All without spells. But wait there's more. Now as I was writing this I remembered some other things that I could include on top of this. But I left out because reasons. Aberrant Dragonmark (feat) Thanks to Eberron, we can gain this feat which will give us a Boon and by begging the DM enough we will get the Boon of speed which will increase our speed by 30ft! Teamwork makes the dreamwork! If we have a Glory-oath paladin companion ride on our back, we will still get the +10 movement speed, but now we don't need to use up all of our levels on paladin. By leveling up monk we can increase unarmored movement to +20ft of movement. So by having a companion we have basically increased our movement speed by +10ft. Not only that, but our teammate (because he is a lvl 7 glory-oath) also has the haste spell which he can cast on us. Giving us two additional doubles to our speed. And he can of course cast long strider on top of this so +10ft for that Magic Item switch up So I've found that Boots of Speed seem to be better than Horseshoes of Speed because the doubling is better than the +30ft so we will go with that from now on THE GRANDEST REVEAL (Centaur)+(Speed boon)+(Barbarian)+(Monk)+(Bladesinger)+(Alchemist-potion)+(Glory-paladin-companion)+(Mobile)+(Longstrider)*(Potion of Speed)*(Potion-Dash)*(Dash)*(Dash)*(Haste)*(Haste-dash)*(Whistle) 40+30+10+20+10+10+10+10+10 = 150ft*2^7 = 19,200ft!!!!! The best part is, I limited myself to try to make it as consistent as possible. So that's why I didn't multiclass into fighter, or use rage to get totem fighter elk. With the set up we have now you should be able to run for 6 rounds which is 115,200ft or 21.8 miles in 1 minute. That means this centaur is going 1309 MPH or nearly 1.7*the speed of sound. NOW THIS IS A SPEED DEMON
What about a sorlock?
I am currently playing a Mousekin Phantom rogue. Just started with our first encounter almost ending in tragedy last week. Good thing for Hardscrabble..😅. He'll make a marry little murder hobo. It's a pirate themed champagne.
Watch order stands out here to me, as being quite mechanics-relevant. Some GMs ask about it to know who has to make perception rolls at the specific times things happen at night (varying by darkvision), and those characters decide whether to wake the other party members up if something happens.
I gave the Ranger a sentient bow that spoke in pictures. It implied that it couldn't miss. It also didn't need arrows, just think of an element type and it did normal piercing and an extra 1d6 of the element type. If the to hit roll is low, the arrow flies 40 feet past the target, turns around and targets a random creature in a 60 degree cone. This took out the frontliner of the party on a critical hit once. Too good to get rid of even with the possibility of hitting your own party.
Played jug fighter with obsessions with improving itself ended as a war forged dryder with rune magic we played epic level
I think this isnt even needed to be discussed in depth. Remember that DnD is a table top roleplaying game, where the only true gods are the dices you roll. Your character can fall under any archetype you want, its just the matter of story your playing and how imaginative your dm is. Amolazonians can be a race, a specialized class, or a cultural lifestyle. Or all three, truely, it really depends on the dm, the story, and the dice. There's no need to add anything, because majority of people will assume you took 3 archetype and smashed them together to make your character.
There is only one right way to start your campaign right: "Roll for Initiative"
I remember when 5e was more new, and we didn't have all these fancy feats it was just warcaster and mage initiate for the eldritch knight.
Artificer with an all purpose tool, you get proficiency with all of them and can make them as an action
Something really cool i found while playing an autognome is you only need 6 hours of sleep and the book lets you cast a 9th level magic circle against fiends which blocks possession from fiends for 7 hours
Bought it love it
Thanks for covering this game! I’ve been hearing a lot about it recently and I’m interested in hearing more!
Elderich smite is vital for a hexblade. It’s the best way to turn those critical hits into massive damage nukes
what about autognomes?
A key question here is what % of magical items are artifacts and where things end up on that slider.
If I was DMing and a player wanted to use a shield, for flavor I’d let them use their shield as a monk weapon. I imagine it like Captain America with his shield. I might even let them throw it 😄especially if they invest in it by taking Tavern Brawler. Maybe without it they can throw it but with disadvantage, but after they’ve practiced it(taken Tavern Brawler) they’ve got it down where it’s no longer with disadvantage
Yikes….
I'm sorry but the whole premise of what armour class represents is not based on the physical armour alone. Remember a successful "To Hit" roll represents the one strike in a flurry of strikes that connects hard enough to achieve a notable effect on the target and the hit points lost represents the fatigue as well as blood lost. Warhammer Fantsy use of armour is as a damage absorbing item but it doesn't prevent you from being hit in the first place. Also there are rules for fires, acid cold affecting the physical armour already and if not you're the DM make a rule that fits but remember it affects monsters as well
I'd like to see how you would put together a warforged blacksmith
I
built him as a goblin, fury of the small!
Inspirational!
Baatorian Green Steel 3.5 rules, Fiendish Codex II, Tyrants of the Nine Hells .
So harm followed by chill touch to keep the lost max hp off if there is a healer.
Wizard is off the table automatically You can't read
Have you done a favorite Marvel characters or DC characters D&Dized video?
bald
Ideas for gold uses: *Bribe anyone *Feed the poor or commission the rebuilding of structures to earn town favour *Commission wizards and other experts to research new technologies *buy transport *buy businesses/inns which you can then use to gather information about anyone who spends time there. *go to the blacksmith to upgrade your weapons (we use home-brewing that allows weapons to deteriorate after being used to parry deady foe strikes. Upgraded weapons also incrementally increase damage to foes. *commission the building of new dungeons *commission building fortification of cities or newly established towns *paying sell swords to protect your stash of already accumulated gold *establish a BANK *establish a specialist insurance agency for other adventurers in event of death * commission exploration across uncharted seas *smelt down and guild all of your armour in gold, because why not?😂
I came to the comments for comedy (and informational) gold, and it did not disappoint.
I think Enchantment is way more evil than Necromancy, Necromancy is just a deep, magical understanding of the balance of life and death, and the ability to give life to those who are dying, or take it away from those who wish to cause harm, Necromancy is really just the core fundamental of nature. Whereas Enchantment is just mind-control, which is never a good thing to do - and it also has Power Word Kill, which is basically the D&D equivalent of Avada Kadavra.
7:50 - I just imagine some demon in the Abyss just chatting with his friends, doing whatever, maybe winding down for bed if it's late, then all the sudden - a portal just opens up beneath him and he is sucked onto some random battlefield in a random plane with random people, having to obey the commands of some stranger for who knows what cause, most likely getting seriously injured in the process, and then just dumped right back where he was in the Abyss, all covered in blood, sword wounds, and most likely some broken bones when the battle's done.
When I played Advanced Dungeons and Dragons, I had land, a title, a castle, peasants, servants and henchmen. I had armour that had been crafted specifically for my large sized half ogre fighter using raw materials that I received as treasure. I had a triceratops steed that I quested for. I was too large to ride a horse. Eventually, I had my own army, and elite troops. There was no such thing as too many magic items, or too much gold. I still found low level magic weapons and armour, and gear that I didn't need. I gave it to my henchmen.
I have never heard someone say 'die' instead of 'D' to communicate what 2d8 means... Never
Remember when they were called thieves? They were basically completely useless until they hit level 10, far inferior to the other classes, but they levelled up twice as fast as the other classes, which really means that the experience points most classes required to reach level 2 would get the thief to level 3. To be a thief, you had to basically play as though you, a nerd with no fantastical abilities, had been dropped into the world of dungeons and dragons, and there are a million ways to die, but, you are a nerd, and you can MacGuyver this shit. There was no "game balance". First level thieves were the worst. They had the usefulness in an adventuring party of a seven year old girl.
Watching today and remembering that half-elves and half-orcs don't exist anymore for WotC... Laughing until 2030.
Imagine throwing a dragon from the inheritance cycle in the world and I’m actually one of those dragon riders from that world. My dragons name is Yellowstar . She is is a amazing friend.
As a Joke Character, I have become my DM's favorite. The key is being respectful to the story, and being able to take a backseat if you can't progress the story in character
4:30 Dryads Gift, sticks to arrows is good flavour.
Right now im playing my first campaign and im playing as a homebrew sayain from dragon Ball and the other partry members are a incubus and a elf
The popcorn idea is amazing!! I personally don’t have to get the popcorn but it makes total sense!! Well done
dogmatic barbarians, what a fresh direction. so glad wotc is reinventing D&D...
None of this matters if your DM just kills it the first time round it’s active
@Nerdarchy, Rock-Shaw-Suh
Im working on writing a campaign centered in a wild west setting. All my friends play on D&D beyond and its killing me not being able to make homebrew classes
AD&D 2e is the best one.
Take a ranged damage cantrip!!! I have been paying for not having that one...
Currently playing a kobold, who is a gunslinger, I have become a pain for the DM and tanky for a kobold.